Also spread nails can deal damage to multiple enemies. For example, if you are standing on one side of the wall and enemies are on the other, you can still hit them. The main advantage of Nail Gun is that it's possible to fire nails over the walls. I just feel like there's something to do with that gun that could make it more enjoyable. It's very random, one nail doesn't do a lot of damage, and with characters like Platypus, it would be suicide to use this gun. I just wanted to know if you plan on doing anything to the nailgun? It's the worst gun in the game imo. Love you guys! Keep this up! If there's anything I can do to help you, I'd be glad to do it! (I could translate your game in french for free !!) I've never seen devs so close to their community, actually taking feedback and improving their games. It'd be a lot more comfortable than holding the trigger for most of the game.Originally posted by Méga:Okay, first of all, I just wanna thanks the devs for all the work! I'd also like the option to have the fire button toggle shooting. That sounded like an interesting system - unlock an item and it'll start spawning in future runs. When I first saw the artifact trader, I assumed that the reward for strugling through the negative items would be unlocking positive ones. (If there isn't already one that I've missed.) This would provide meaningful goals and progress in the player's many failed runs. Hearts, though, add some back-and-forth to the boss fight itself, so there's a solid gameplay reason to keep them.Īt some point it would add a lot to have a permanent progression system. If they drop coins, there's an incentive to farm them. Similarly, I'd have boss-spawned enemies only drop hearts. There's no challenge to this, and no interesting decisions to make. If bushes drop items then the game is effectively punishing you by withholding loot if you don't take the time to destroy them all.and it often takes more time than defeating the enemies, especially with a slower gun or certain artifacts. I'd remove the drops from bushes and raise the drop rate from enemies to compensate.
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